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ICAT
2006
IEEE
14 years 1 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
JAR
1998
134views more  JAR 1998»
13 years 7 months ago
Integrating Computer Algebra into Proof Planning
Mechanized reasoning systems and computer algebra systems have different objectives. Their integration is highly desirable, since formal proofs often involve both of the two differ...
Manfred Kerber, Michael Kohlhase, Volker Sorge
ATAL
2010
Springer
13 years 9 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
BC
2000
108views more  BC 2000»
13 years 7 months ago
Haptic interaction with virtual objects
This paper considers interaction of the human arm with ``virtual'' objects simulated mechanically by a planar robot. Haptic perception of spatial properties of objects is...
Ernest D. Fasse, Neville Hogan, Bruce A. Kay, Ferd...
ICRA
2009
IEEE
125views Robotics» more  ICRA 2009»
13 years 5 months ago
Real-world robot navigation amongst deformable obstacles
Abstract-- In this paper, we consider the problem of mobile robots navigating in environments with non-rigid objects. Whereas robots can plan their paths more effectively when they...
Barbara Frank, Cyrill Stachniss, Ruediger Schmeddi...