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NETGAMES
2004
ACM
14 years 27 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MM
2003
ACM
118views Multimedia» more  MM 2003»
14 years 22 days ago
PROMISE: peer-to-peer media streaming using CollectCast
We present the design, implementation, and evaluation of PROMISE, a novel peer-to-peer media streaming system encompassing the key functions of peer lookup, peer-based aggregated ...
Mohamed Hefeeda, Ahsan Habib, Boyan Botev, Dongyan...
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
EWMF
2003
Springer
14 years 21 days ago
Semantically Enhanced Collaborative Filtering on the Web
Item-based Collaborative Filtering (CF) algorithms have been designed to deal with the scalability problems associated with traditional user-based CF approaches without sacrificin...
Bamshad Mobasher, Xin Jin, Yanzan Zhou
WWW
2006
ACM
14 years 8 months ago
Detecting online commercial intention (OCI)
Understanding goals and preferences behind a user's online activities can greatly help information providers, such as search engine and E-Commerce web sites, to personalize c...
Honghua (Kathy) Dai, Lingzhi Zhao, Zaiqing Nie, Ji...