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GRAPHICSINTERFACE
2000
13 years 10 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
IJBC
2007
86views more  IJBC 2007»
13 years 9 months ago
Optimization and the Miranda Approach in Detecting Horseshoe-Type Chaos by Computer
f of the underlying abstract theorem avoids of referring to any results of applied algebraic topology and relies only on the Brouwer fixed point theorem. The second novelty is tha...
Balázs Bánhelyi, Tibor Csendes, Barn...
ERSA
2006
133views Hardware» more  ERSA 2006»
13 years 10 months ago
An FPGA based Co-Design Architecture for MIMO Lattice Decoders
MIMO systems have attracted great attentions because of their huge capacity. The hardware implementation of MIMO decoder becomes a challenging task as the complexity of the MIMO sy...
Cao Liang, Jing Ma, Xin-Ming Huang
TOG
2002
162views more  TOG 2002»
13 years 8 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
CORR
2011
Springer
176views Education» more  CORR 2011»
13 years 4 months ago
Decoding by Embedding: Correct Decoding Radius and DMT Optimality
—In lattice-coded multiple-input multiple-output (MIMO) systems, optimal decoding amounts to solving the closest vector problem (CVP). Embedding is a powerful technique for the a...
Cong Ling, Shuiyin Liu, Laura Luzzi, Damien Stehl&...