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» The many faces of consistency in cross-platform design
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CHI
2006
ACM
14 years 11 months ago
The many faces of consistency in cross-platform design
e, which has been published in the Extended Abstracts of the conference proceedings. The second chapter is a summary of the position papers that has been issued just before the wor...
Kai Richter, Jeffrey Nichols, Krzysztof Gajos, Ahm...
INTERACT
2003
14 years 7 days ago
Human and Humanoid Don't Match: Consistency Preference and Impact on Users' Trust
Abstract: For many anthropomorphic representations on computer interfaces, there are choices of using mediacaptured human components and using computer-synthesized humanoid counter...
Li Gong
ICCV
2009
IEEE
13 years 8 months ago
On optimizing subspaces for face recognition
We propose a subspace learning algorithm for face recognition by directly optimizing recognition performance scores. Our approach is motivated by the following observations: 1) Di...
Jilin Tu, Xiaoming Liu, Peter Henry Tu
ICCV
2005
IEEE
14 years 4 months ago
Mutual Information-Based 3D Surface Matching with Applications to Face Recognition and Brain Mapping
Face recognition and many medical imaging applications require the computation of dense correspondence vector fields that match one surface with another. In brain imaging, surfac...
Yalin Wang, Ming-Chang Chiang, Paul M. Thompson
SCA
2007
14 years 1 months ago
Face poser: interactive modeling of 3D facial expressions using model priors
In this paper, we present an intuitive interface for interactively posing 3D facial expressions. The user can create and edit facial expressions by drawing freeform strokes, or by...
Manfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Ye...