In this paper we report on a study in which genetic algorithms are applied to the analysis of noisy time-series signals, which is related to the problem of analyzing the motion ch...
Abstract This paper focuses on human behavior recognition where the main problem is to bridge the semantic gap between the analogue observations of the real world and the symbolic ...
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...