In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Much previous work has examined the wireless power control problem using tools from game theory, an economic concept which describes the behavior of interdependent but non-coopera...
We consider the problem of distributed classification of multiple observations of the same object that are collected in an ad-hoc network of vision sensors. Assuming that each sen...
The problem of optimal transportation between a set of sources and a set of wells has become recently the object of new mathematical models generalizing the Monge-Kantorovich prob...
Abstract. The rapid evolution of real-time multimedia applications requires Quality of Service (QoS) based multicast routing in underlying computer networks. The constrained Steine...