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» The multi-layered network design problem
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NETGAMES
2005
ACM
15 years 10 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
WICON
2008
15 years 5 months ago
Game-based admission control for wireless systems
Much previous work has examined the wireless power control problem using tools from game theory, an economic concept which describes the behavior of interdependent but non-coopera...
Benjamin Yolken, Nicholas Bambos
ICIP
2010
IEEE
15 years 2 months ago
Distributed classification of multiple observations by consensus
We consider the problem of distributed classification of multiple observations of the same object that are collected in an ad-hoc network of vision sensors. Assuming that each sen...
Effrosini Kokiopoulou, Pascal Frossard
129
Voted
APPML
2007
154views more  APPML 2007»
15 years 4 months ago
Comparison of distances between measures
The problem of optimal transportation between a set of sources and a set of wells has become recently the object of new mathematical models generalizing the Monge-Kantorovich prob...
Jean-Michel Morel, Filippo Santambrogio
LION
2009
Springer
145views Optimization» more  LION 2009»
15 years 11 months ago
A Variable Neighborhood Descent Search Algorithm for Delay-Constrained Least-Cost Multicast Routing
Abstract. The rapid evolution of real-time multimedia applications requires Quality of Service (QoS) based multicast routing in underlying computer networks. The constrained Steine...
Rong Qu, Ying Xu, Graham Kendall