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CGF
2010
165views more  CGF 2010»
13 years 7 months ago
A Multidirectional Occlusion Shading Model for Direct Volume Rendering
In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent...
Veronika Soltészová, Daniel Patel, S...
CGF
2008
129views more  CGF 2008»
13 years 7 months ago
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media
This paper presents a novel method that effectively combines both control variates and importance sampling in a sequential Monte Carlo context. The radiance estimates computed dur...
Vincent Pegoraro, Ingo Wald, Steven G. Parker
TOG
2002
129views more  TOG 2002»
13 years 7 months ago
Homomorphic factorization of BRDF-based lighting computation
Several techniques have been developed to approximate Bidirectional Reflectance Distribution Functions (BRDF) with acceptable quality and performance for realtime applications. Th...
Lutz Latta, Andreas Kolb
ECCV
2002
Springer
1127views Computer Vision» more  ECCV 2002»
14 years 9 months ago
Removing Shadows from Images
Illumination conditions cause problems for many computer vision algorithms. Inparticular, shadows in an image can cause segmentation, tracking, or recognition algorithms to fail. I...
Graham D. Finlayson, Steven D. Hordley, Mark S. Dr...
VRST
2009
ACM
14 years 2 months ago
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection
In Volume Rendering, it is difficult to simultaneously visualize interior and exterior structures. Several approaches have been developed to solve this problem, such as cut-away ...
Eva Monclús, José Díaz, Isabe...