The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...
This paper considers the problem of shape-from-shading using nearby planar distributed illuminants. It is shown that a rectangular planar nearby distributed uniform isotropic illu...
A general light transfer simulation algorithm for environments composed of materials with arbitrary reflectance functions is presented. This algorithm removes the previous practic...
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...
We investigate the hypothesis, recently published in Nature, that the human visual system may use some sort of luminance-redness correlation2 together with the scene average for i...