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ISCIS
2003
Springer
14 years 2 months ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
CIS
2008
Springer
14 years 3 months ago
Multiperspective Modeling and Rendering Using General Linear Cameras
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Jingyi Yu, Yuanyuan Ding, and Leonard McMillan
ICCV
2009
IEEE
15 years 2 months ago
Globally Optimal Affine Epipolar Geometry from Apparent Contours
We study the problem of estimating the epipolar geometry from apparent contours of smooth curved surfaces with affine camera models. Since apparent contours are viewpoint depend...
Gang Li, Yanghai Tsin
ECCV
2004
Springer
14 years 11 months ago
General Linear Cameras
Abstract. We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspecti...
Jingyi Yu, Leonard McMillan
SI3D
2010
ACM
14 years 2 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher