In this paper, we define a network service provider game. We show that the price of anarchy of the defined game can be bounded by analyzing a local search heuristic for a related...
Nikhil R. Devanur, Naveen Garg, Rohit Khandekar, V...
Abstract—Fingerprinting localization techniques provide reliable location estimates and enable the development of location aware applications especially for indoor environments, ...
Christos Laoudias, Paul Kemppi, Christos G. Panayi...
Locating the expertise necessary to solve difficult problems is a nuanced social and collaborative problem. In organizations, some people assist others in locating expertise by ma...
The demand of browsing information from general Web pages using a mobile phone is increasing. However, since the majority of Web pages on the Internet are optimized for browsing f...
Gen Hattori, Keiichiro Hoashi, Kazunori Matsumoto,...
We address the problem of mapping a set of processes which communicate synchronously on a distributed platform. The Time Triggered Architecture (TTA) proposed by Kopetz for the co...
Albert Benveniste, Paul Caspi, Marco Di Natale, Cl...