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SIGGRAPH
1996
ACM
14 years 1 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
ICCS
2005
Springer
14 years 3 months ago
MC Slicing for Volume Rendering Applications
Recent developments in volume visualization using standard graphics hardware provide an effective and interactive way to understand and interpret the data. Mainly based on 3d text...
A. Benassarou, Eric Bittar, N. W. John, Laurent Lu...
DGCI
2006
Springer
14 years 1 months ago
Topological and Geometrical Reconstruction of Complex Objects on Irregular Isothetic Grids
In this paper, we address the problem of vectorization of binary images on irregular isothetic grids. The representation of graphical elements by lines is common in document analys...
Antoine Vacavant, David Coeurjolly, Laure Tougne
TOG
2002
153views more  TOG 2002»
13 years 9 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
ADCM
2011
13 years 4 months ago
Perturbed preconditioned inverse iteration for operator eigenvalue problems with applications to adaptive wavelet discretization
ABSTRACT. In this paper we discuss an abstract iteration scheme for the calculation of the smallest eigenvalue of an elliptic operator eigenvalue problem. A short and geometric pro...
Thorsten Rohwedder, Reinhold Schneider, Andreas Ze...