Abstract. We present Supple, a novel toolkit which automatically generates interfaces for ubiquitous applications. Designers need only specify declarative models of the interface a...
Krzysztof Gajos, David B. Christianson, Raphael Ho...
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...