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TOG
2002
130views more  TOG 2002»
13 years 7 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
VR
2008
IEEE
277views Virtual Reality» more  VR 2008»
13 years 6 months ago
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
We describe a novel markerless camera tracking approach and user interaction methodology for augmented reality (AR) on unprepared tabletop environments. We propose a real-time sys...
Taehee Lee 0002, Tobias Höllerer
PAAMS
2010
Springer
13 years 5 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ECMDAFA
2009
Springer
119views Hardware» more  ECMDAFA 2009»
13 years 5 months ago
Managing Model Adaptation by Precise Detection of Metamodel Changes
Technological and business changes influence the evolution of software systems. When this happens, the software artifacts may need to be adapted to the changes. This need is rapidl...
Kelly Garcés, Frédéric Jouaul...
ICDE
2012
IEEE
256views Database» more  ICDE 2012»
11 years 9 months ago
Micro-Specialization in DBMSes
Abstract—Relational database management systems are general in the sense that they can handle arbitrary schemas, queries, and modifications; this generality is implemented using...
Rui Zhang, Richard T. Snodgrass, Saumya Debray