Sciweavers

295 search results - page 53 / 59
» The rendering architecture of the DN10000VS
Sort
View
INTERNET
2010
132views more  INTERNET 2010»
13 years 4 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen
ACSC
2010
IEEE
13 years 2 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
SIGMOD
1997
ACM
107views Database» more  SIGMOD 1997»
13 years 11 months ago
Picture Programming Project
Visual Language (VL) system development is getting increasingly sophisticated in part due to the arduous nature of user interface (UI) code development. This typically involves id...
Nita Goyal, Charles Hoch, Ravi Krishnamurthy, Bria...
SC
1992
ACM
13 years 11 months ago
The Distributed Virtual Windtunnel
An implementation of a distributed virtual environment for the shared interactive visualization of large unsteady three-dimensional flowfields is described. Computation of the vis...
Steve Bryson, Michael J. Gerald-Yamasaki
HCI
2007
13 years 8 months ago
A Distributed Framework for Scalable Large-Scale Crowd Simulation
Emerging applications in the area of Emergency Response and Disaster Management are increasingly demanding interactive capabilities to allow for the quick understanding of a critic...
Miguel Lozano, Pedro Morillo, Daniel Lewis, Dirk R...