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14 years 2 months ago
Center of mass encoding: a self-adaptive representation with adjustable redundancy for real-valued parameters
In this paper we describe a new class of representations for realvalued parameters called Center of Mass Encoding (CoME). CoME is based on variable length strings, it is self-adap...
Claudio Mattiussi, Peter Dürr, Dario Floreano
UAI
2008
13 years 11 months ago
Learning and Solving Many-Player Games through a Cluster-Based Representation
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. ...
Sevan G. Ficici, David C. Parkes, Avi Pfeffer
AVI
2006
13 years 11 months ago
Browsing through 3D representations of unstructured picture collections: an empirical study
The paper presents a 3D interactive representation of fairly large picture collections which facilitates browsing through unstructured sets of icons or pictures. Implementation of...
Olivier Christmann, Noelle Carbonell
FLAIRS
2008
14 years 12 days ago
State Space Compression with Predictive Representations
Current studies have demonstrated that the representational power of predictive state representations (PSRs) is at least equal to the one of partially observable Markov decision p...
Abdeslam Boularias, Masoumeh T. Izadi, Brahim Chai...
JELIA
2004
Springer
14 years 3 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek