Sciweavers

1151 search results - page 123 / 231
» The role of game theory in human computation systems
Sort
View
CHI
2006
ACM
14 years 8 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CSCW
2011
ACM
12 years 11 months ago
Understanding technology choices and values through social class
This ethnographic study of 22 diverse families in the San Francisco Bay Area explores parents’ attitudes about their children’s use of technology. We found that parents from d...
Morgan G. Ames, Janet Go, Joseph Kaye, Mirjana Spa...
ATAL
2005
Springer
14 years 1 months ago
A cooperative multi-agent approach to free flight
The next generation of air traffic control will require automated decision support systems in order to meet safety, reliability, flexibility, and robustness demands in an environ...
Jared C. Hill, F. Ryan Johnson, James K. Archibald...
INTETAIN
2005
Springer
14 years 1 months ago
Webcrow: A Web-Based Crosswords Solver
Webcrow is a software system whose aim is to solve crosswords. Problems of like solving crosswords have been informally defined as AI-Complete and are extremely challenging for ma...
Giovanni Angelini, Marco Ernandes, Marco Gori
JUCS
2008
276views more  JUCS 2008»
13 years 8 months ago
Model-Driven Approach to Design User Interfaces for Workflow Information Systems
: Many methods in the area of Human-Computer Interaction have been developed for deriving user interfaces considering individual users. However, nowadays information systems includ...
Josefina Guerrero García, Christophe Lemaig...