Sciweavers

1151 search results - page 143 / 231
» The role of game theory in human computation systems
Sort
View
CHI
2007
ACM
14 years 8 months ago
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Technologies can be used ? or appropriated ? in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper app...
Antti Salovaara
CHI
2011
ACM
12 years 11 months ago
Hang on a sec!: effects of proactive mediation of phone conversations while driving
Conversing on cell phones while driving is a risky, yet commonplace activity. State legislatures in the U.S. have enacted rules that limit hand-held phone conversations while driv...
Shamsi T. Iqbal, Eric Horvitz, Yun-Cheng Ju, Ella ...
DGO
2008
96views Education» more  DGO 2008»
13 years 9 months ago
Laying the foundations for public participation and value advocacy: interaction design for a large scale urban simulation
Supporting public participation is often a key goal in the design of digital government systems. However, years of work may be required before a complex system, such as the UrbanS...
Batya Friedman, Alan Borning, Janet Davis, Brian T...
AMDO
2008
Springer
13 years 10 months ago
Gestural Interaction Using Feature Classification
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Cornelius Malerczyk
AAAI
2011
12 years 8 months ago
Analogical Dialogue Acts: Supporting Learning by Reading Analogies in Instructional Texts
Analogy is heavily used in instructional texts. We introduce the concept of analogical dialogue acts (ADAs), which represent the roles utterances play in instructional analogies. ...
David Michael Barbella, Kenneth D. Forbus