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» The role of game theory in human computation systems
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CHI
2003
ACM
14 years 8 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
CHI
2010
ACM
14 years 3 months ago
The effect of audience design on labeling, organizing, and finding shared files
In an online experiment, I apply theory from psychology and communications to find out whether group information management tasks are governed by the same communication processes...
Emilee Rader
ACMICEC
2006
ACM
111views ECommerce» more  ACMICEC 2006»
14 years 2 days ago
Passive verification of the strategyproofness of mechanisms in open environments
Consider an open infrastructure in which anyone can deploy mechanisms to support automated decision making and coordination amongst self-interested computational agents. Strategyp...
Laura Kang, David C. Parkes
TEI
2010
ACM
179views Hardware» more  TEI 2010»
14 years 3 months ago
Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit
This paper introduces a tool known as the Haptic Drum Kit, which employs four computer-controlled vibrotactile devices, one attached to each wrist and ankle. In the applications d...
Simon Holland, Anders J. Bouwer, Mathew Dalgelish,...
INTERACT
2007
13 years 9 months ago
The Challenges of Creating Connections and Raising Awareness: Experience from UCLIC
With current disciplinary structures and academic priorities, Human– Computer Interaction faces ongoing challenges: is it a discipline in its own right, or simply a sub-disciplin...
Ann Blandford, Rachel Benedyk, Nadia Berthouze, An...