Sciweavers

1151 search results - page 190 / 231
» The role of game theory in human computation systems
Sort
View
ACMACE
2006
ACM
14 years 4 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
WAPCV
2007
Springer
14 years 4 months ago
Embodied Active Vision in Language Learning and Grounding
Abstract. Most cognitive studies of language acquisition in both natural systems and artificial systems have focused on the role of purely linguistic information as the central co...
Chen Yu
SAC
2008
ACM
13 years 9 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ICCV
2007
IEEE
15 years 6 days ago
What, where and who? Classifying events by scene and object recognition
We propose a first attempt to classify events in static images by integrating scene and object categorizations. We define an event in a static image as a human activity taking pla...
Li-Jia Li, Fei-Fei Li 0002
EICS
2009
ACM
14 years 4 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg