An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
PeaceMaker is a computer game simulation of the Israeli-Palestinian conflict. It is a tool that can be used to teach Israeli and Palestinian teenagers how both sides can work toget...