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» The role of game theory in human computation systems
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ICMLC
2005
Springer
14 years 1 months ago
Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation
A novel method of Interactive Evolutionary Computation (IEC) for the design of microelectromechanical systems (MEMS) is presented. As the main limitation of IEC is human fatigue, a...
Raffi R. Kamalian, Ying Zhang, Hideyuki Takagi, Al...
CORR
2004
Springer
104views Education» more  CORR 2004»
13 years 7 months ago
Near Rationality and Competitive Equilibria in Networked Systems
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
Nicolas Christin, Jens Grossklags, John Chuang
ICAC
2009
IEEE
14 years 2 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
SIGECOM
2006
ACM
115views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Multi-attribute coalitional games
We study coalitional games where the value of cooperation among the agents are solely determined by the attributes the agents possess, with no assumption as to how these attribute...
Samuel Ieong, Yoav Shoham
ATAL
2008
Springer
13 years 10 months ago
Playing games for security: an efficient exact algorithm for solving Bayesian Stackelberg games
In a class of games known as Stackelberg games, one agent (the leader) must commit to a strategy that can be observed by the other agent (the follower or adversary) before the adv...
Praveen Paruchuri, Jonathan P. Pearce, Janusz Mare...