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» The role of game theory in human computation systems
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CHI
2003
ACM
14 years 8 months ago
Media inequality in conversation: how people behave differently when interacting with computers and people
How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
Nicole Shechtman, Leonard M. Horowitz
IC
2010
13 years 6 months ago
Distributed Algorithms for the Placement of Network Services
Network services play an important role in the Internet today. They serve as data caches for websites, servers for multiplayer games and relay nodes for Voice over IP (VoIP) conver...
Todd Sproull, Roger Chamberlain
CHI
2004
ACM
14 years 8 months ago
Design of an audience voting system for the Olympic games
In this paper we describe an audience voting system which can be used for all kinds of judged sport events like diving, synchronised swimming, gymnastics, and ice-skating. The bas...
Ramon Schalleck, Marcin Bober, Heiko Drewes
DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
PDP
2008
IEEE
14 years 2 months ago
VieBOP: Extending BPEL Engines with BPEL4People
The need for integration of human interaction scenarios into BPEL processes lead to the formalisation of tasks and human roles. The specifications BPEL4People and WSHumanTask int...
Ta'id Holmes, Martin Vasko, Schahram Dustdar