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» The role of game theory in human computation systems
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CHI
2008
ACM
14 years 8 months ago
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and accel...
Brendan Walker, Holger Schnädelbach, Michael ...
AUTOMOTIVEUI
2009
ACM
14 years 2 months ago
A cognitive schema approach to diagnose intuitiveness: an application to onboard computers
Intuitive use is met when prior knowledge is transferred to new task environments. The empirical fact that transfer relies on schemas led us to diagnose intuitiveness based on sch...
Sandrine Fischer, Makoto Itoh, Toshiyuki Inagaki
CGF
2008
151views more  CGF 2008»
13 years 8 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
NORDICHI
2006
ACM
14 years 2 months ago
Understanding the work of an HCI practitioner
Users should be involved in the development of information technology (IT) artifacts. However, this is challenging, especially in product development context, in which Human Compu...
Netta Iivari
ATAL
2010
Springer
13 years 9 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls