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CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
MM
2010
ACM
146views Multimedia» more  MM 2010»
13 years 7 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
ACMACE
2006
ACM
13 years 11 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
CHI
2009
ACM
14 years 8 months ago
In CMC we trust: the role of similarity
This paper examines how different forms of linguistic similarity in a text-chat environment relate to the establishment of interpersonal trust. Sixty-two pairs played an iterative...
Lauren E. Scissors, Alastair J. Gill, Kathleen Ger...
HICSS
2006
IEEE
125views Biometrics» more  HICSS 2006»
14 years 1 months ago
The Role of Collective Mental Models in IOS Adoption: Opening the Black Box of Rationality in RFID Deployment
ABSTRACT. Risks associated with change in technology standards and uncertainty over the sharing of costs and benefits among trading partners impede interorganizational information ...
Frederick J. Riggins, Kelly T. Slaughter