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» The role of input devices in the gaming experience
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AUTOMOTIVEUI
2009
ACM
14 years 1 months ago
Design space for driver-based automotive user interfaces
Over the last 100 years it has become much easier to operate a car. However in recent years the number of functions a user can control while driving has greatly increased. Infotai...
Dagmar Kern, Albrecht Schmidt
EICS
2009
ACM
14 years 1 months ago
The tradeoff between spatial jitter and latency in pointing tasks
Interactive computing systems frequently use pointing as an input modality, while also supporting other forms of input such as alphanumeric, voice, gesture, and force. We focus on...
Andriy Pavlovych, Wolfgang Stürzlinger
ICFP
2009
ACM
14 years 8 months ago
A functional I/O system or, fun for freshman kids
Functional programming languages ought to play a central role in mathematics education for middle schools (age range: 10?14). After all, functional programming is a form of algebr...
Matthias Felleisen, Robert Bruce Findler, Matthew ...
CHI
2010
ACM
14 years 16 days ago
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
CGO
2004
IEEE
13 years 11 months ago
A Compiler Scheme for Reusing Intermediate Computation Results
Recent research has shown that programs often exhibit value locality. Such locality occurs when a code segment, although executed repeatedly in the program, takes only a small num...
Yonghua Ding, Zhiyuan Li