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NETGAMES
2004
ACM
14 years 2 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
VAMOS
2008
Springer
13 years 10 months ago
How complex is my Product Line? The case for Variation Point Metrics
Software Product Lines aim at capturing the variability and commonality of a family of related programs that share a common set of assets. Variation points capture variability on ...
Roberto E. Lopez-Herrejon, Salvador Trujillo
WWW
2004
ACM
14 years 9 months ago
An agent system reasoning about the web and the user
The paper describes some innovations related to the ongoing work on the GSA prototype, an integrated information retrieval agent. In order to improve the original system effective...
Giovambattista Ianni, Francesco Ricca, Francesco C...
ASWEC
2009
IEEE
14 years 3 months ago
A Comprehensive Feature-Oriented Traceability Model for Software Product Line Development
Feature-oriented traceability is essential for efficient Software Product Line (SPL) development, including product derivation and SPL evolution. Widely-used feature based method ...
Liwei Shen, Xin Peng, Wenyun Zhao
ICSEA
2006
IEEE
14 years 3 months ago
Enforcing Interaction Properties in AOSD-Enabled Systems
The construction and maintenance of large and complex software systems depend on the existence of global principles describing the structure and the interaction among its various ...
Constantin Serban, Shmuel S. Tyszberowicz