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AAAI
2011
12 years 7 months ago
Analogical Dialogue Acts: Supporting Learning by Reading Analogies in Instructional Texts
Analogy is heavily used in instructional texts. We introduce the concept of analogical dialogue acts (ADAs), which represent the roles utterances play in instructional analogies. ...
David Michael Barbella, Kenneth D. Forbus
CIG
2006
IEEE
14 years 1 months ago
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
Abstract— Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to d...
Mark Wittkamp, Luigi Barone
IROS
2006
IEEE
152views Robotics» more  IROS 2006»
14 years 1 months ago
Locomotion Imitation of Humanoid Using Goal-directed Self-adjusting Adaptor
- We propose a novel framework for imitation learning that helps a humanoid robot achieve its goal of learning. There are apparent discrepancies in shapes and sizes among humans an...
Woosung Yang, Nak Young Chong, ChangHwan Kim, Bum-...
GECCO
2007
Springer
186views Optimization» more  GECCO 2007»
14 years 1 months ago
Cascaded generic XCS to learn about reminding preferences
We are developing an adaptive reminding system, which learns when and how to present notifications. In this paper, we focus on our XCS-based model, composed of two cascaded sets ...
Nadine Richard, Samuel Tardieu, Seiji Yamada
ACMACE
2007
ACM
13 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher