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INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 11 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ACII
2007
Springer
13 years 11 months ago
Learning to Interact with the Caretaker: A Developmental Approach
To build autonomous robots able to live and interact with humans in a real-world dynamic and uncertain environment, the design of architectures permitting robots to develop attachm...
Antoine Hiolle, Lola Cañamero, Arnaud J. Bl...
CVPR
2009
IEEE
15 years 2 months ago
Localized Content-Based Image Retrieval Through Evidence Region Identification
Over the past decade, multiple-instance learning (MIL) has been successfully utilized to model the localized content-based image retrieval (CBIR) problem, in which a bag corresp...
Wu-Jun Li (Hong Kong University of Science and Tec...
MOBIHOC
2012
ACM
11 years 10 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang