This paper traces the development of RAW, a system combining a tool and a process for capturing and conveying audiovisual impressions of everyday life. The project aims to enable ...
User Modelling is the core component for the majority of personalisation systems. By keeping a model for every user, a system can successfully personalise its content and utilise a...
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Current claims by government, major IT companies and educational institutions in the UK that IT skills offer enhanced inclusion into the new economy, are attracting women to the f...
This paper explores key issues people experience managing personal boundaries within and across social technologies. We look in particular at email and online social networks. We ...