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» The social life of innovation
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CHI
2006
ACM
14 years 9 months ago
Three robot-rooms: the AWE project
We describe innovative new work in the development of an "animated architecture." Specifically, we describe our early research aimed at the creation of intelligent, prog...
Ian D. Walker, James C. Witte, Keith Evan Green, L...
HICSS
2005
IEEE
132views Biometrics» more  HICSS 2005»
14 years 2 months ago
A Soft Systems Analysis of Social Cognition In Boundary-Spanning Innovation
The term social cognition is used in the psychology and organizational literatures to denote many different manifestations of the mental representations and processes that underli...
Susan Gasson
CONEXT
2008
ACM
13 years 10 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
NOSSDAV
2010
Springer
14 years 1 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
HICSS
2010
IEEE
228views Biometrics» more  HICSS 2010»
14 years 3 months ago
How to Establish an Online Innovation Community? the Role of Users and Their Innovative Content
We studied the evolution of an online innovation community and users’ interaction behavior through social network analysis to explore how to build an innovation community and ge...
Julia Hautz, Katja Hutter, Johann Füller, Kur...