We describe innovative new work in the development of an "animated architecture." Specifically, we describe our early research aimed at the creation of intelligent, prog...
Ian D. Walker, James C. Witte, Keith Evan Green, L...
The term social cognition is used in the psychology and organizational literatures to denote many different manifestations of the mental representations and processes that underli...
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
We studied the evolution of an online innovation community and users’ interaction behavior through social network analysis to explore how to build an innovation community and ge...