Omnidirectional images arising from 3D-motion of a camera contain persistent structures over a large variation of motions because of their large field of view. This persistence ma...
Point-sampled geometry has gained significant interest due to their simplicity. The lack of connectivity touted as a plus, however, creates difficulties in many operations like ge...
— This paper describes a method of probabilistic obstacle map building based on Bayesian estimation. Most active or passive obstacle sensors observe only the most frontal objects...
In this paper we present a novel approach for expanding spherical 3D-tensor fields of arbitrary order in terms of a tensor valued local Fourier basis. For an efficient implementati...
Henrik Skibbe, Marco Reisert, Thorsten Schmidt, Kl...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...