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» The state of peer-to-peer simulators and simulations
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AIIDE
2008
13 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ANCS
2008
ACM
13 years 10 months ago
Low power architecture for high speed packet classification
Today's routers need to perform packet classification at wire speed in order to provide critical services such as traffic billing, priority routing and blocking unwanted Inte...
Alan Kennedy, Xiaojun Wang, Zhen Liu, Bin Liu
ATAL
2008
Springer
13 years 10 months ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon
CASES
2008
ACM
13 years 10 months ago
A light-weight cache-based fault detection and checkpointing scheme for MPSoCs enabling relaxed execution synchronization
While technology advances have made MPSoCs a standard architecture for embedded systems, their applicability is increasingly being challenged by dramatic increases in the amount o...
Chengmo Yang, Alex Orailoglu
ETVC
2008
13 years 10 months ago
Abstracts of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing
s of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing Frank Nielsen Ecole Polytechnique, Palaiseau, France Sony CSL, Tokyo, Japan Abstract. We list the abstracts o...
Frank Nielsen