Recently, research in 3D computer graphics and interaction has started to move beyond the narrow domain of single object authoring and inspection, and has begun to consider comple...
James McCrae, Michael Glueck, Tovi Grossman, Azam ...
The intersection of theatre-performance, design, and informatics is a fertile area for a broader understanding of the possible design and interaction between people and avatars in...
Very early in the object recognition process the human visual system extracts shading information. While shading can enhance the visibility of structures, it can have a negative i...
To better understand and characterize the emerging social medium of microblogging we conducted a comparison between Twitter and a weblog network for their respective information d...
Most cameras used in computer vision applications are still based on the pinhole principle inspired by our own eyes. It has been found though that this is not necessarily the opti...