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» The temporal aspects of work for HCI
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CHI
2005
ACM
14 years 7 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
SOUPS
2005
ACM
14 years 8 days ago
Making PRIME usable
Privacy-enhanced Identity Management can enable users to retain and maintain informational self-determination in our networked society. This paper describes the usability research...
John Sören Pettersson, Simone Fischer-Hü...
ACMDIS
2008
ACM
13 years 8 months ago
Handy navigation in ever-changing spaces: an ethnographic study of firefighting practices
This paper presents an ethnographic study, conducted to gain an insight of the practices around navigation of firefighters on the first line of intervention. We argue that the com...
Sebastian Denef, Leonardo Ramirez, Tobias Dyrks, G...
CANDC
2007
ACM
13 years 10 months ago
Performative roles of materiality for collective creativity
This paper seeks to develop a better understanding of the contribution of materiality for creativity in collaborative settings, exploring the ways in which it provides resources f...
Giulio Jacucci, Ina Wagner
AVI
2010
13 years 8 months ago
Deep Diffs: visually exploring the history of a document
Software tools are used to compare multiple versions of a textual document to help a reader understand the evolution of that document over time. These tools generally support the ...
Ross Shannon, Aaron J. Quigley, Paddy Nixon