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CA
2003
IEEE
14 years 29 days ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 7 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
MOBICOM
2004
ACM
14 years 1 months ago
PAVAN: a policy framework for content availabilty in vehicular ad-hoc networks
Advances in wireless communication, storage and processing are realizing next-generation in-vehicle entertainment systems. Even if hundreds of different video or audio titles are...
Shahram Ghandeharizadeh, Shyam Kapadia, Bhaskar Kr...
ICIAP
2003
ACM
14 years 7 months ago
Virtual gaze redirection in face images
In video-conferencing, the participant watches the screen rather than the camera. This turns the gaze direction away from the other party and makes eye contact impossible. Artific...
Dorian Weiner, Nahum Kiryati
ICMCS
2005
IEEE
131views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Attacks and Forensic Analysis for Multimedia Content Protection
Piracy is one of the biggest concerns in entertainment industry. Digital copies are perfect copies. An anti-piracy defense is to perform forensic analysis and identify who partici...
Hongxia Jin, Jeffery Lotspiech