In this paper we report on the release of a corpus of English spontaneous instruction giving situated dialogs. The corpus was collected using the Quake environment, a first-person...
Laura Stoia, Darla Magdalena Shockley, Donna K. By...
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...