In this paper, we report on our investigation into people’s ability to use the volume of their voice to control cursor movement to create drawings. Early analysis of the results...
Dharani Priyahansika Perera, R. T. Jim Eales, Kath...
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
Large-scale online communities need to manage the tension between critical mass and information overload. Slashdot is a news and discussion site that has used comment rating to al...
Researchers have long been interested in the potential of ICTs to enable positive change in developing regions communities. In these environments, ICT interventions often fail bec...
Divya Ramachandran, John Canny, Prabhu Dutta Das, ...
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...