This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination of...
Collaborative mobile applications support users on the move in order to perform a collaborative task. One of the challenges when designing such applications is to consider the cont...
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
With the development of inexpensive storage devices, space usage is no longer a bottleneck for computer users. However, the increasingly large amount of personal information poses ...
Mobile commerce (m-commerce) refers to an ability to conduct wireless commerce transactions using mobile applications in mobile devices. M-commerce applications can range from as s...