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» The user experience: designs and adaptations
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SI3D
1995
ACM
13 years 11 months ago
RING: A Client-Server System for Multi-User Virtual Environments
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Thomas A. Funkhouser
CHI
1994
ACM
14 years 8 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2009
ACM
13 years 11 months ago
A sustainable identity: the creativity of an everyday designer
In this paper we explore sustainability in interaction design by reframing concepts of user identity and use in a domestic setting. Building on our own work on everyday design and...
Ron Wakkary, Karen Tanenbaum
ANLP
2000
108views more  ANLP 2000»
13 years 9 months ago
Evaluating Automatic Dialogue Strategy Adaptation for a Spoken Dialogue System
In this paper, we describe an empirical evaluation of an adaptive mixed initiative spoken dialogue system. We conducted two sets of experiments to evaluate the mixed initiative an...
Jennifer Chu-Carroll
ICDE
1996
IEEE
134views Database» more  ICDE 1996»
14 years 9 months ago
Tioga-2: A Direct Manipulation Database Visualization Environment
This paper reports on user experience with Tioga, a DBMS-centric visualization tool developed at Berkeley. Based on this experience, we have designed Tioga-2 as a direct manipula...
Alexander Aiken, Jolly Chen, Michael Stonebraker, ...