The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
This paper presents a community of communicating embodied agents which learn an adjacency-based grammar from user interactions. The agents act as intelligent fridge magnets, each ...
In this paper, we describe the rationale behind and architecture of a conversational agent capable of speech enabling multiple applications Categories and Subject Descriptors H5.2...
We are reaching a crisis with design of user interfaces for consumer electronics. Flashing 12:00 time indicators, push-andhold buttons, and interminable modes and menus are all sy...
In this paper, we introduce a formal-language model for explicitly formalizing agent-environment interaction in a multiagent systems (MAS) framework: Conversational Grammar System...