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DIGRA
2005
Springer
14 years 27 days ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
SYBEN
1998
317views more  SYBEN 1998»
13 years 8 months ago
Implementation of Virtual LANs over ATM WANs
Virtual LANs (VLANs) allow to interconnect users over campus or wide area networks and gives the users the impression as they would be connected to the same local area network (LA...
Torsten Braun, Martin Mähler
SIGGRAPH
1996
ACM
13 years 11 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
USENIX
2007
13 years 9 months ago
Virtually Shared Displays and User Input Devices
This paper proposes making displays and input devices as first-class citizens in a networked system environment for collaborative applications. The paper describes a virtually sha...
Grant Wallace, Kai Li
NETWORK
2006
84views more  NETWORK 2006»
13 years 7 months ago
VON: a scalable peer-to-peer network for virtual environments
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen