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» The virtual reality framework for engineering objects
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UIST
1998
ACM
13 years 11 months ago
Informative Things: How to Attach Information to the Real World
We describe a new method and implementation for managing information through the use of physical objects. In today’s networked world, the trend is toward working in a global vir...
Rob Barrett, Paul P. Maglio
COBUILD
1998
Springer
13 years 11 months ago
Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces
In this paper, we introduce the concepts of "cooperative buildings" and "roomware" and place them in the context of the integrated design of real, physical, res...
Norbert A. Streitz, Jörg Geißler, Torst...
VR
2002
IEEE
152views Virtual Reality» more  VR 2002»
14 years 13 days ago
ArtNova: Touch-Enabled 3D Model Design
We present a system, ArtNova, for 3D model design with a haptic interface. ArtNova offers the novel capability of interactively applying textures onto 3D surfaces directly by brus...
Mark Foskey, Miguel A. Otaduy, Ming C. Lin
DAGM
2009
Springer
13 years 8 months ago
Depth Imaging by Combining Time-of-Flight and On-Demand Stereo
In this paper we present a framework for computing depth images at interactive rates. Our approach is based on combining time-of-flight (TOF) range data with stereo vision. We use ...
Uwe Hahne, Marc Alexa
CONIELECOMP
2006
IEEE
14 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...