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PRESENCE
2002
129views more  PRESENCE 2002»
13 years 7 months ago
Share-Z: Client/Server Depth Sensing for See-Through Head-Mounted Displays
In mixed reality, occlusions and shadows are important to realize a natural fusion between the real and virtual worlds. In order to achieve this, it is necessary to acquire dense ...
Yuichi Ohta, Yasuyuki Sugaya, Hiroki Igarashi, Tos...
ICPR
2006
IEEE
14 years 8 months ago
Superimposing 3D Virtual Objects using Markerless Tracking
This paper presents a novel methods to estimate the coordinates of a 3D object using the four vertices of a quadrangle and to track the markerless feature points. These methods ar...
Sang-Cheol Park, Sang-Woong Lee, Seong-Whan Lee
SPIESR
1996
141views Database» more  SPIESR 1996»
13 years 9 months ago
Describing and Classifying Multimedia Using the Description Logic GRAIL
Many applications would benefit if media objects such as images could be selected and classified (or clustered) such that "conceptually similar" images are grouped toget...
Carole A. Goble, Christian Haul, Sean Bechhofer
DIGRA
2003
Springer
14 years 28 days ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
CGA
2007
13 years 7 months ago
From Abstract Painting to Information Visualization
abstract painting and practice can benefit information visualization—even though the two fields have significantly different objectives. This comparison reflects the spirit of ...
Kang Zhang