U-shaped learning is a learning behaviour in which the learner first learns a given target behaviour, then unlearns it and finally relearns it. Such a behaviour, observed by psych...
Lorenzo Carlucci, John Case, Sanjay Jain, Frank St...
In this paper, we describe the concept of ontological design. We show how ontologies can be used as cognitive maps of complex, ill-structured, plastic problems. They can be used t...
Audiovisual performance is a fertile area for creative expression, an intersection of experimental cinema and computer music that has seen a groundswell of interest in recent year...
An important part of an interaction designer’s work is meeting with clients during design sessions. It is of great importance that the designers participate in establishing some...
In most cognitive and motor tasks, speed-accuracy tradeoffs are observed: Individuals can respond slowly and accurately, or quickly yet be prone to errors. Control mechanisms gove...