Sciweavers

2025 search results - page 344 / 405
» Theory as Game: Designing the Game Game
Sort
View
CHINZ
2007
ACM
14 years 21 days ago
Evaluation of spatial abilities through tabletop AR
Research has been done into improving the means by which we organise and manage information. The usefulness of 2D versus 3D interfaces and environments has also been debated and e...
Moffat Mathews, Madan Challa, Cheng-Tse Chu, Gu Ji...
COCO
2010
Springer
129views Algorithms» more  COCO 2010»
14 years 19 days ago
On the Relative Strength of Pebbling and Resolution
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof syst...
Jakob Nordström
COMCOM
2008
145views more  COMCOM 2008»
13 years 8 months ago
A game-theoretic intrusion detection model for mobile ad hoc networks
In this paper, we address the problem of increasing the effectiveness of an intrusion detection system (IDS) for a cluster of nodes in ad hoc networks. To reduce the performance o...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...
CORR
2008
Springer
141views Education» more  CORR 2008»
13 years 8 months ago
Truthful Unsplittable Flow for Large Capacity Networks
The unsplittable flow problem is one of the most extensively studied optimization problems in the field of networking. An instance of it consists of an edge capacitated graph and ...
Yossi Azar, Iftah Gamzu, Shai Gutner
JSAC
2008
125views more  JSAC 2008»
13 years 8 months ago
Optimal Competitive Algorithms for Opportunistic Spectrum Access
We consider opportunistic spectrum access (OSA) strategies for a transmitter in a multichannel wireless system, where a channel may or may not be available and the transmitter must...
Nicholas B. Chang, Mingyan Liu