Sciweavers

2025 search results - page 371 / 405
» Theory as Game: Designing the Game Game
Sort
View
ACMSE
2007
ACM
14 years 18 days ago
Change propagations in the maintenance of kernel-based software with a study on Linux
As a software system evolves to accommodate new features and repair bugs, changes are needed. Software components are interdependent, changes made to one component can require cha...
Liguo Yu, Srini Ramaswamy
SIGIR
2010
ACM
14 years 16 days ago
Exploring the use of labels to shortcut search trails
Search trails comprising queries and Web page views are created as searchers engage in information-seeking activity online. During known-item search (where the objective may be to...
Ryen W. White, Raman Chandrasekar
COMSWARE
2006
IEEE
14 years 11 days ago
M2MC: Middleware for many to many communication over broadcast networks
M2MC is a new distributed computing middleware designed to support collaborative applications running on devices connected by broadcast networks. Examples of such networks are wire...
Chaitanya Krishna Bhavanasi, Sridhar Iyer
AAAI
2007
13 years 11 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIIDE
2008
13 years 11 months ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...