Sciweavers

2025 search results - page 385 / 405
» Theory as Game: Designing the Game Game
Sort
View
ICAIL
2005
ACM
14 years 2 months ago
A study of accrual of arguments, with applications to evidential reasoning
d on Dung’s [4] abstract argumentation system • arguments: trees of chained defeasible inferences • aim: determine the status of a query given a belief base • incorporation...
Henry Prakken
PODC
2005
ACM
14 years 2 months ago
Adaptive routing with stale information
We investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where decisions must be made on the basis of stale information. In this model, an infinite n...
Simon Fischer, Berthold Vöcking
GECCO
2005
Springer
112views Optimization» more  GECCO 2005»
14 years 2 months ago
Monotonic solution concepts in coevolution
Assume a coevolutionary algorithm capable of storing and utilizing all phenotypes discovered during its operation, for as long as it operates on a problem; that is, assume an algo...
Sevan G. Ficici
PPDP
2005
Springer
14 years 2 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
AMEC
2004
Springer
14 years 2 months ago
A Budget-Balanced, Incentive-Compatible Scheme for Social Choice
Abstract. Many practical scenarios involve solving a social choice problem: a group of self-interested agents have to agree on an outcome that best fits their combined preferences...
Boi Faltings