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» Theory as Game: Designing the Game Game
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CHI
1997
ACM
14 years 23 days ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
ICSE
2000
IEEE-ACM
14 years 5 days ago
Software engineering for security: a roadmap
Is there such a thing anymore as a software system that doesn't need to be secure? Almost every softwarecontrolled system faces threats from potential adversaries, from Inter...
Premkumar T. Devanbu, Stuart G. Stubblebine
PVLDB
2010
164views more  PVLDB 2010»
13 years 7 months ago
FlashStore: High Throughput Persistent Key-Value Store
We present FlashStore, a high throughput persistent keyvalue store, that uses flash memory as a non-volatile cache between RAM and hard disk. FlashStore is designed to store the ...
Biplob Debnath, Sudipta Sengupta, Jin Li
CHI
2009
ACM
14 years 9 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
CHI
2002
ACM
14 years 9 months ago
What makes people trust online gambling sites?
A validated model of trust was used as a framework for an empirical study to identify on- and offline factors that influence gamblers' perception of an online casino's t...
Bhiru Shelat, Florian N. Egger