Sciweavers

2025 search results - page 56 / 405
» Theory as Game: Designing the Game Game
Sort
View
GLOBECOM
2006
IEEE
14 years 2 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
CHI
2007
ACM
14 years 9 months ago
The facial expression effect of an animated agent on the decisions taken in the negotiation game
This paper investigates the manner in which decisionmaking is influenced by the impressions given by lifelike agents in negotiation situations. These impressions comprise an agent...
Masahide Yuasa, Naoki Mukawa
CHI
1994
ACM
14 years 24 days ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
ATAL
2005
Springer
14 years 2 months ago
The value of privacy: optimal strategies for privacy minded agents
Agents often want to protect private information, while at the same acting upon the information. These two desires are in conflict, and this conflict can be modeled in strategic...
Sieuwert van Otterloo