We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different protot...
Svetlana Yarosh, Kori M. Inkpen, A. J. Bernheim Br...
This paper proposes to model and represent an object’s digital persona by means of a conceptual model that uses fragments of schemata that are termed data-DNA. The object may be...
One of the more interesting fields of application for augmented reality is cultural heritage. Designing augmented reality interfaces in this domain is difficult because it involve...
Abstract: While agility is a core challenge in today's competitive business, softwarebased business process modeling and execution approaches often refer to strict and inflexi...
We introduce a computational design for pattern detection based on a tree-structured network of support vector machines (SVMs). An SVM is associated with each cell in a recursive ...